
The world being shown represents the kingdom of a man that painted his world to life. That may be a direction marker, designated as a pair of glowing swan feet, or it may be an indication of a piece of art that narrates a bit of the story. The game begins with a monochromatic world, highlighted by the odd burst of color signifying something that demands your attention. In a very loose sense, the game is similar to Junction Point Studios’ Epic Mickey, which also featured a paint mechanic that highlighted hidden, and unfinished paths. Head outside and cover the ground to reveal a pond, teeming with life-some of it hostile.

Look to the sides and fire away to reveal walls, furniture, and the trappings of civilization. Look down in the first-person perspective and shoot/throw the paint, and you will highlight a road or path.

The more paint you use, the more definition that is applied to the world. When confronted with a world that is marked by its total absence of content, Monroe begins to define the surroundings with paint. If you bought an original PlayStation 3, you could be $65 richer

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